Old favourite, and gaming guru, Peter Molyneux was wheeled out last week to address the great and the good for the BAFTA lecture in London, UK. I'm a big fan and was on the brink of grabbing a ticket but couldn't make it in the end... thankfully, the guys over at the Guardian Games Blog have very kindly printed a transcript of his speech (click for Part 1, Part 2 and Part 3).

I've loved pretty much all of his creations at Bullfrog
and Lionhead, from land-shifting God game Populous through to Theme Park, the absolutely awesome Syndicate and more recently Fable II (Black & White wasn't much good, mind).

Anyways, it's great to see that he took a few moments to give a well-deserved nod to some landmark titles that broke new ground and shifted the boundaries of game design...

Dune II (1992) - the RTS from Westwood Studios sapped hours of my life. Without it we wouldn't have seen the likes of Command & Conquer. Good choice, Molyneux!

Super Mario (1985) - Nintendo's classic platformer. Still brings back fond memories. Alex Kidd and Sonic have a lot to thank Mario for. Still good for a few hours gaming some two decades later.

Tomb Raider (1996) - having a buxom female character as the protagonist was certainly a shift in the gaming world and Lara Croft went on to become a gaming icon - and the dream girl of many a young lad. Sad but true.

World of Warcraft (2004) - one of the biggest online games ever, with a huge cult following. It's even in the Guinness Book of Records for being the most popular massively multiplayer online role-playing game (MMORPG). Many gamers have been treated for World of Warcraft addiction!

Halo (2001) - still one of the main selling points of Microsoft's Xbox consoles, with countless sequels and spin-offs. Any game with Halo in the title is sure to sell well.

(Photo credit: FT Techfeed)


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