Here are the remaining titles to make it into my Top 10 Amiga CD32 games. It's a bit of an eclectic mix but that just goes to show the variety of content that was available on Amiga's fledgling console way back in the early 1990s.
Most of the titles were ported over from its more established cousins, the Amiga 500, 600 and 1200 - and the general consensus across many of the forums I've visited of late were that the translation worked exceedingly well.
Check out this article on Wikipedia for a full history of the Amiga. And don't forget to check out the first part of my gaming favourites here.
I was actually given a copy of Pinball Fantasies as reward for being published in a now defunct Amiga magazine - I'd provided some hints and tips on another favourite of mine, Alien Breed. Anyways, Pinball Fantasies was well received upon its release and perfectly emulated the real life machines. The variety of the tables was impressive, the graphics were suitably bright and garish and the sound effects cheery and well captured.
I used to love racing games like Super Skidmarks, which snatched the reigns of the traditional top down racers like Pole Position and gave them a 90s makeover. Loads of cars were available and the tracks were great. Reckon this would be a cool game to relaunch on the Playstation Network or Xbox Live - online races would be fantastic!
Who'd have thought that yet another racer would creep into my CD32 Top 10... Roadkill was a refreshing change from all those other games where you just raced round a track competing for first place; this added death and destruction to the mix. Another top-down racer, you had to pick up power-ups and guns, and shoot or ram your opponents off the track.
From the comedic opening credits and soundtrack (which caused uproar in the tabloids, I recall) Sensible Software's Cannon Fodder was a brilliant little game. Using similar sprites to those in Sensible Soccer, it was not only instantly recognizable style-wise but also accessible and great fun. More than a little reminiscent of Commando and Ikari Warriors from previous generations.
Asteroids-clone Super Stardust brought brash graphics and an awesome array of weaponry to the fray. I remember this receiving some excellent reviews from the gaming press at the time too. Asteroids never looked so good.
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(Photo credit: liftarn)
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Golden era of gaming: Amiga CD32 - Part II
Here are the remaining titles to make it into my Top 10 Amiga CD32 games. It's a bit of an eclectic mix but that just goes to show the variety of content that was available on Amiga's fledgling consol