Much to the surprise of some in the Megabits team, the little green light at the front of my Kinect camera continues to shine like a lighthouse in a sea of underused peripherals. It seems that plenty of you out there share my enthusiasm for the gadget too, judging by the sales boost that helped to line Microsoft's pockets this yuletide.
From the voice control to the Tom Cruise-like waving of arms to navigate the menus, using it rather than a conventional controller still feels a little alien and takes some getting used to - but you can't help but be impressed by the technology. Having waded through some of the launch titles - with a day or two of recovery between plays because of tired and achy limbs - I've been largely impressed with the initial efforts. Granted, there's plenty of rubbish out there too - the so-called shovelware that Nintendo's Wii is notorious for - but the support is certainly there to prevent Kinect becoming an expensive flop.
Looking ahead, there are some exciting prospects in the pipeline and Kinect's lineup is fairly promising - particularly horror game Rise of Nightmares and the psychedelic awesomeness that is Child of Eden. But Megabits has also had a bit of a brainstorm and come up with some classic titles that deserve a reboot - and, most importantly, would be perfectly suited to this motion control phenomenon...
Black & White - Not for the first time, Peter Molyneux and Lionhead promised great things with the release of the original Black & White in 2001 and with its sequel four years later. Unfortunately, despite the great concept, it never really lived up to expectations. Who wouldn't want to become a God, care for a population and manipulate a giant beast to ward off attackers? Complicated mouse gestures were required to master each of these skills - so wouldn't motion control be a great alternative? Apparently, a wired glove peripheral could be used with some patches of the game rather than a mouse... but wired addons are now so last decade.
Tetris - Ah, the puzzle game with the catchy/annoying (*delete as appropriate) Russian tunes that made Nintendo's GameBoy the must have gadget of 1989. Wouldn't a simple arm movement or hand waft picked up by Kinect be the perfect way of conrolling the plummeting blocks? Want to speed things up, then gesture downwards and make them fall more quickly. Only downside - given the game's addictiveness - it that a lengthy session could cause severe muscle ache for the following few days. Still, it would be worth it, right?
Dune II - Before Command & Conquer, there was Dune II - and it's well overdue a comeback! The 1992 rendition of David Lynch's movie/Frank Herbert's novel, this was among the first real time strategy games and is still held in high regard by fans of the genre. Choose a faction - Ordos, Atreides and Harkonnen (the latter was, by far, my favourite - maybe it was their evil red colouring?) - build a base, harvest spice and see off your enemies. Wouldn't it be great to become commander of your forces through motion control provided by Kinect? It would certainly help make you feel much more powerful and important than you used to when gripping your sweaty mouse after an extensive gaming session. Just watch out for the sandworms!
Lemmings - I think I read that this is one of, if not the, most ported game of all time - making an appearance on nearly every home computer and console imaginable. So what harm could one more outing be? If you remember the classic puzzler, you didn't actually control the little green haired fellas but you determined their fate. Couldn't you see gamers selecting certain critters and performing various moves to get them to block, float and build their way out of trouble? Alternatively, if things go badly wrong, just slam your hands on your head and shake your booty to make them all explode!
Arkanoid - the simple paddle game from the eighties would be a great addition to everyone's collection. The concept is proven in motion control thanks to all those tennis and table tennis mini games already available (see Kinect Sports!) but throw in guns, growing paddles, multiballs and even a two player co-op option and this could be a hit?
Cannon Fodder - Besides Sensible World of Soccer, this remains one of Sensible Software's greatest ever releases and I maintain it would be great to see it on current gen consoles using gesticulation rather than mouse control. Form a whole new bond with your elite squad of big-headed squaddies as you lob grenades by flinging your arms about and motion to your armies... War has never been so much fun.
Road Rash - Stop chortling at this suggestion and think for a moment... Classic biking game Road Rash would be perfect for Kinect. You could pull up a chair and movement could be controlled simply by leaning into each bend. Tilting forward to see you accelerate, and back could perfom a wheelie, for example, or reign in your speed? And when you get close enough to a rival, a quick punching movement or shove could send them to the tarmac. There had been rumours that Road Rash was going to make a well-deserved comeback... Kinect could be the perfect vehicle for this racing classic.
The Movies - yet another Lionhead game makes this list... The Movies was the 2005 brainchild of Molyneux, putting you in charge of a new film studio and giving you the power to make those key decisions that determined whether a script would turn into a Hollywood blockbuster. Not only would the ability to control scenes using Kinect be rather cool - but the potential of casting your friends' avatars and sharing your completed movies over Xbox Live would be fantastic.
Parappa the Rapper - Kick! Punch! It's all in the mind... okay, okay, I know this is a Sony game so the liklihood of it being ported to Microsoft's funky new hardware is fairly slim but wouldn't it be fantastic? Even in Kinect's short life so far, there have been a heap of rhythm dance games released of varying quality. Bringing one of the original games of the genre back to life would be perfect for motion control; the button combos replaced by sweeping arm movements and sudden kicks.
Populous - One of my favourite God games of all time despite it being one of the first, Populous kept me glued to the screen for hours. The sounds of a heartbeat heightened the atmosphere, while the awe-inspiring ability to raise and lower the ground, build and improve settlements and create powerful knights to raise merry hell kept that atmosphere tense. I imagine the simple controls could be easily transferred to Kinect - drawing your arm higher could create a mountain or pointing to an area could send your minions off to war. And don't even get me started on bringing the classic Powermonger back... or Mega Lo Mania...
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10 games that MUST be remade for Kinect
Much to the surprise of some in the Megabits team, the little green light at the front of my Kinect camera continues to shine like a lighthouse in a sea of underused peripherals. It seems that plenty